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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. I’ve been playing video games my whole life, starting when I was 5 or 6. At first, I was planning to make a walking simulator-horror game.

Dev 104
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American Mcgee is trying to get his new game greenlit. I know that his games are profitable and well received. However, it’s taking aver 4 years for a response, and I’m puzzled to why it is so. What exactly causes a company to consider greenleting a game? Does it require more than the creators reputation?

Ask a Game Dev

Maybe the pitch is for a short form linear single player narrative experience and your company has decided to grow its catalogue of multiplayer lifestyle games. Maybe it’s for a dialogue-driven narrative story, but your expertise is in competitive esports titles.

Esports 52
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Kevin J Bray (Game Engineer) , another professional with years of entrepreneurship experience (CEO at now defunct Byte Canvas; Executive Director at Tonk Tonk Games), who previously was a developer and lead engineer at League of Legends (about the same time as Maya).

Studios 52
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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

This analysis will give you a full overview of the Strategy games genre, which is the second-largest genre in the Western markets after puzzle. This makes the genre second largest on mobile in (outside key Asian markets) after Puzzle games. Strategy games also represent nearly a half of all Mid-Core revenues.

Mobile 52