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Over the last few years, I have went through a lot of the Final Fantasy series. I have recently beat 5, 9, 10, 13, 13-2, Remake and Rebirth (which I reviewed here), and I also played a lot of almost every other non-MMO mainline entry in the series (in the distant past I have also beaten final fantasies 1, 4, 6, and 7), plus direct sequels.
So I divided the bumpy terrain into quadrants, with big tree roots gating each section. To unlock each root gate to the next section, the player must fight their way into a little fort and press a big obvious flashing red button. It helps supplement the stealth fantasy in a game with basically no stealth mechanics.
” The team sought to break away from traditional sci-fi and fantasy genres, finding inspiration in gaslamp fantasy—a style that blends nineteenth-century history with magical elements. Where players can navigate the terrain and feel a sense of history beneath their feet.”
The trick is making sure the fighting part is engaging. Restrictive terrain. Unless actually fighting a boss fight. The Power Fantasy This is a fantasy. Why does a player expend hundreds of precious hours of life to get lost in your fantasy? That's the loop. Which means it has to have variety.
Only MMO like World of Warcraft and Final Fantasy 14 are still generally recognized by western gamers. Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. When we talk about MMO, many may relegate this game category to “old-school” or “niche.” The grand scene).
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