Remove Fantasy Remove Game Design Remove Playtesting
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Why Board Game Publishers Like Some Games and Don’t Like Others

Brand Game Development

Yet the process, so heavy on rejection, has left many game designers heartbroken. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Board game publishers have to sort good from bad. . They could be manufacturers, retailers, designers, or playtesters.

Games 130
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Using a vision exercise to define what Stars Reach is about

Raph Koster

What is the game’s experience about? The point of this little exercise is to clarify what the fantasy that you are trying to fulfill in your game narrative is, clarify what the mechanics in your game point towards, and see whether they line up well. What is the player’s goal (in the system)?

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Patreon October Updates

Sirlin

Codex is a new take on customizable card games. Last week I posted a new Raw Game Design podcast episode (for $10+ patrons) where I discuss "reset buttons" in Codex (cards that blow up the board so you can possibly come back from a very bad position). Last month, I offered early access to (physical) Codex cards.

Fantasy 52
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Become a Patron on Patreon?

Sirlin

During Pandante development, I posted dozens of versions of the game board, cards, rules, etc. Patrons helped playtest and also just point out errors or give suggestions how to improve things. Codex, Flowchart, and now.the Fantasy Strike fighting game (yes, really!). But there is surprisingly much to the game.

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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

The above activities are intentionally planned not to fill the whole day, so that there is time to get to know each other, present one's work to other attendees, playtest games, etc. Ilaria Cislaghi is a game designer working for simedis AG , a company specialised in virtual reality medical simulation. The speakers.

Demo 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

This points to a general problem with treating sexual moods like immutable video game character classes. So in hindsight, a better game design analogy for sexual roles would've been "stances" or "buffs" that freely change and/or stack.

Code 100