Remove Fantasy Remove Game Designer Remove Racing
article thumbnail

The Deck of Many Things: Peak Game Design

The Bottom Feeder

The Power Of Fantasy And Make-Believe To understand why the Deck is such an iconic creation, ask this question: What is the point of fantasy? Fantasy is a human universal. The "evil" races are a manifestation of the occasional need to fight for our survival, on an individual or national level. No hard feelings.

article thumbnail

Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

At some point in the last several decades of video games, everything became a role-playing game. Turns out, if your game design is a little lacking, all you need to do is spackle on a bit of "Make bars fill up to make numbers get bigger to make bars fill up." The Power Fantasy This is a fantasy.

Games 75
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The RPG Report, and the worst things in RPGs

Keith Burgun

FINAL FANTASY XVI – After playing a bunch more Kingdomheartslikes and getting more used to that, I’ve gotta say, this is a very well made Kingdomheartslike. Whereas if you compare that to something like Final Fantasy 13, there is a pretty central thing that’s being headed toward the entire time. A bad narrative setup.

article thumbnail

3D Art Styles For Games

Moonmana

By the way, artists sometimes offer interesting and unusual solutions by mixing low poly with other styles to create amazing in-game experiences. This style can be a nice option for adventure, mystery, and puzzle games. Fantasy Realism. Fantasy realism is used for games full of movement, action, and drive.

Art 52
article thumbnail

7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

Many game designers will instantly say: "How can we show the player the same thing? Yes, in an ideal world of paid games, this could be true: a unique gaming experience is played only once. People usually start talking about triple-A games as examples. They're not going to play it again.

article thumbnail

Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Leszek will demo the development of a 2D game with audience interaction. Several options will be available based on attendees' interests: platformer shooter, space shooter with enemy AI, drift racing game, and pong with a twist - destructive environment. In her free time, she enjoys developing games about Antarctica with Godot.

Demo 52
article thumbnail

Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

I would have played it sooner, but I was on this huge Final Fantasy kick (which is still ongoing, to be honest). It stands in stark contrast to 1995’s Final Fantasy V, where it’s extremely exciting to play around with the classes. You can date in this game, but only women, because Adachi is a man. That would be bad.

Writing 52