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The RPG Report, and the worst things in RPGs

Keith Burgun

FINAL FANTASY XVI – After playing a bunch more Kingdomheartslikes and getting more used to that, I’ve gotta say, this is a very well made Kingdomheartslike. Whereas if you compare that to something like Final Fantasy 13, there is a pretty central thing that’s being headed toward the entire time. A bad narrative setup.

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Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

At some point in the last several decades of video games, everything became a role-playing game. Turns out, if your game design is a little lacking, all you need to do is spackle on a bit of "Make bars fill up to make numbers get bigger to make bars fill up." The Power Fantasy This is a fantasy.

Games 75
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3D Art Styles For Games

Moonmana

By the way, artists sometimes offer interesting and unusual solutions by mixing low poly with other styles to create amazing in-game experiences. This style can be a nice option for adventure, mystery, and puzzle games. Fantasy Realism. Fantasy realism is used for games full of movement, action, and drive.

Art 52
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Donkeyspace AI Interview

Designer Notes

He has now added a fantasy version of the tournament where viewers can bid on different leaders before the games begin and then track their success, as one might do in “real” fantasy sports. I’m curious about all-human, no-AI Civ.

AI 52
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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

I would have played it sooner, but I was on this huge Final Fantasy kick (which is still ongoing, to be honest). It stands in stark contrast to 1995’s Final Fantasy V, where it’s extremely exciting to play around with the classes. You can date in this game, but only women, because Adachi is a man. That would be bad.

Writing 52
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7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

Many game designers will instantly say: "How can we show the player the same thing? Yes, in an ideal world of paid games, this could be true: a unique gaming experience is played only once. People usually start talking about triple-A games as examples. They're not going to play it again.

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A Crash Course in Board Games

Brand Game Development

Let’s start from the ground up and talk about all the super simple basic elements that need to be understood to make great games. Remember that no marathoner ever finished a race before sweating and huffing through their first belabored mile many months – or years – prior. What is a game? Escape definitely.

Games 130