Remove Feature Remove Fighting Remove Open World
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

I completed the main campaign in Redfall ( official site, Steam , also on Game Pass), a 4 player co-op open world shooter by Arkane Austin, who's mostly known for detailed single player story-filled action games. You're fighting not only the privatization of public health but also reckless climate engineering! But not really.

Studios 246
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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

After all, this is hardly the first time that QQ Speed has added a new mode that significantly differs from its primary mechanics; it once featured a Fall Guys-style minigame and a recreational area where players can hang out and chat with others. The game features a Homeworld Slot mode with similar mechanics to the hit game Coin Master.

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Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?

Game Refinery

The anime art style is fairly similar to the one in Genshin Impact, but one of the biggest differences is that Tower of Fantasy players explore the open sci-fi world of the planet Aida, rather than the fantasy setting depicted in Genshin Impact. The open-world of Tower of Fantasy. How is the genre shift shown in the game?

Fantasy 130
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Checkmate: Discussing the Rise of Chess Games on Mobile

Game Refinery

Video games have come a long way since they were first conceptualized in the 1950s, with expansive open worlds that can fit right in your pocket, but you don’t need to go back 70 years to see what games looked like back then.

Mobile 130
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Step into the many fantastical worlds of Nightingale by Inflexion Games

PreMortem.Games

Transdimensional portals Nightingale is a first-person, PVE, open-world survival crafting game played solo or cooperatively online. By building, crafting, exploring and fighting your goal is to become a skilled Realmwalker that finds their way through the portals to the magical city of Nightingale, the last known bastion of humanity.

Balance 118
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The Forgotten City (2021) revisited

Radiator Blog

These 3 features are clearly more important than the cave theming, so here I think the better move would've been to cut the cave stuff and set it in a generic lost valley or something. The final boss fight is a conversation, and the ultimate weapon is. philosophy and logic!! Take that, god! it's going to therapy!

NPC 130
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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

Any time off means you delay your game by that much time, or cut features, or reduce quality. I use several different approaches which usually depend on the scope or impact of the feature. It may start as a feature to ‘walk through’ the design, where that documentation is immediately obsolete as I write it.

Dev 145