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Lightmaps offer significant advantages over any other technique when the following requirements are met: Performance above anything else (for mobile, lightmaps are still a must-have). If these requirements are met, then lightmapping is probably the best for you. Features of the new Godot 4.0 The lightmapper in Godot 3.2
UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics.
Improve Culling: Portals (rewrite as polygon-based) and Rooms. The last remaining big feature is the new particle system, then everything else is simpler, and includes cleaning up the implemented techniques. If you are interested in seeing what each feature looks like in the code, you can check the gles3 branch on GitHub.
We have added many new features to the editor (and several to GDScript) in this release which we think will make your use of Godot even better. The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. TextureProgress causes a bad polygon error when the progress percentage is between 62 and 99.
support, Bullet as the 3D physics engine, and many other features which are described in depth below. which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, New features of Godot 3.0.
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