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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person game developer. You're fighting not only the privatization of public health but also reckless climate engineering! Three safehouse skulls + main quest macguffin = boss fight. But not really.

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

“The first four years were almost absolute happiness. Solo dev Dr.Kucho fights for true video games: “People play guided tours now” Mario Malagrino , creator of the recently released game Crude , knows exactly why he is working solo. “My I enjoyed what I was doing very much. The last four years were hell.”

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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

The fact that you can tell who you’re up against because of how they fight, not how they look or what their name is. First person slasher genre Triternion was officially founded in 2017, but the roots go back as far as 2014 when two developers built the initial prototypes and explorations in the first person slasher genre.

Console 104
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Michael Blaker’s Retro Game Friday: Redneck Rampage

Game Industry News

Plot: The plot is pretty ridiculous, as it revolves around a pair of redneck brothers trying to retrieve their prized pig, Bessie, while fighting against an alien invasion. For those who like : First Person Shooters, Doom-clones, Rednecks, and Cursing. Music: The music was fun though with its psychobilly soundtrack.

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The Basic Fundamentals of Game Design

Logic Simplified

Whether you're interested in designing platformers, first-person shooters , or role-playing games, these game design fundamentals are applicable to any genre. So, if you're designing a platformer, an open-world game, or a first-person shooter, effective level design is key to keeping your players engaged and invested in the game.

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The Forgotten City (2021) revisited

Radiator Blog

Since then, the mod makers have remade it into a UE4 standalone time loop first person RPG called. The final boss fight is a conversation, and the ultimate weapon is. Planescape Torment's final boss fight conversation works because the god stuff is a metaphor for the protagonist's personal arc -- the final boss isn't god!

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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners

Game Refinery

Millions of mobile games are out there battling for engagement, yet only a few titles manage to fight their way to the top. The Nerf collaboration turned Stumble Guys into a first-person shooter, with players wielding their own Nerf blasters in-game. Their secret to success? Mastering the art of LiveOps.

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