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Announcing Stars Reach

Raph Koster

This is the game I have wanted to make for nearly thirty years. It has in it all the lessons of all these decades of online game development — and it looks forward, not back, to reinvent what an online world can be. I believe it does things that other games just can’t do.

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Wreck League: Anatomy of an NFT fighting game

Game Daily

Web3 game developers and publishers are often pretty bad about explaining their products to potential players. Impenetrable crypto-jargon is afforded a higher status than basic details about the games on offer. Likewise, Wreck League is a fighting game, albeit with Web3 functionality and NFT collectibles.

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Minecraft: Using Learning to Make Players Fall in Love

Brand Game Development

In 2009, this rough, glitchy, blocky game was released to the public. In it, you romp around an 8-bit world, fighting monsters and building anything your heart desires. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Inevitably, I’ve gone over time and over budget,” he says.

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List of most popular video game genres in 2023

Logic Simplified

From role-playing and first-person shooter games to simulation ones, there is a video game genre for every gamer’s choice. To this day, game developers continue to blend already existing genres, sub-genres, and types in new and surprising ways to provide players with more options.

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VR: Where are the RPGs?

Rampant Games

JRPGs became their own genre in part because of the conventions Japanese game developers followed. A few key games became popular, their conventions became roughly standardized, and then–as with RPGMaker– the console import market (and some PC games) were flooded with games that bore a lot of surface similarities.

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What Works And Why: Emergence

Tom Francis

Ability progression: your suite of abilities is usually something you expand and upgrade as the game goes along, often choosing what to specialise in. Story-driven, goal-driven: immersive sims are generally not sandboxes, you know who you are in this world, what the story is, what you’re trying to do and why.

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