Remove Fighting Remove Graphics Remove Prototyping
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A Little Something

Grumpy Gamer

Fight if you want, don't if you don't and it's equally as fun but it affects the narrative. I posted some previous screenshots of this prototype, but since then I've ripped out all the tile graphics and started over with a much simpler (almost icon) art style. I want to do it more in a normal choose-your-own-playstyle way.

Tile 130
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Doing this on anon for obvious reasons but is there any chance of getting hired as an entry level game dev in 2025? I’ve been unemployed for nearly two years since graduating from uni and I’m just getting rejection after rejection from game companies. All the posts are looking for senior devs, team leads, or managers. I have friends who’ve given up on the industry entirely. Is there any hope? Or am I fighting a losing battle here…

Ask a Game Dev

New studios do start up, but entry level positions are rare since most of the new studios are looking for funding and they need the core senior dev team to build enough of a prototype to sell the idea to the money people. Engineering could mean working in simulation software, B2B stuff, graphics, user interface, server engineering, and so on.

Dev 59
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article thumbnail

A Little Something

Grumpy Gamer

Fight if you want, don’t if you don’t and it’s equally as fun but it affects the narrative. I posted some previous screenshots of this prototype, but since then I’ve ripped out all the tile graphics and started over with a much simpler (almost icon) art style. Kenney’s tilesets were perfect.

Tile 130
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game. Exceedingly difficult The team first built the game in Unity.

Dev 104
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En Garde! by Fireplace Games is the right blend of cheesy, slapstick and endearing

PreMortem.Games

With graphics that wouldn’t look out of place in a Dreamworks animated movie and sword fighting action that would make Zorro blush. The developers of Fireplace Games made an early prototype of the game while still in school, but are now well on their way to release it as a full-fledged game.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils.” Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game. Exceedingly difficult The team first built the game in Unity.

Dev 118
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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

The fact that you can tell who you’re up against because of how they fight, not how they look or what their name is. Everything dynamic The biggest challenge for the console port of Mordhau was getting the game running at a good frame rate and a decent graphical quality on the previous generations, Xbox One S and PS4.

Console 104