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It's really just a series of supply fetch quests and "find yet another character whose name rhymes with 'son' (in this big huge openworld)" but it feels like you are helping establish an entire new town in the wilderness - leaves you with a genuine "I helped people" feeling. I also like murder mysteries. I love that quest.
It’s really just a series of supply fetch quests and “find yet another character whose name rhymes with ‘son’ (in this big huge openworld)” but it feels like you are helping establish an entire new town in the wilderness - leaves you with a genuine “I helped people” feeling.
Before you begin the zombie-filled Palace quest, the game UI helpfully advises, "if you're not a fan of action or horror gameplay, feel free to decline this quest." you'll be doing a lot of this: standing on a ledge and taking pot shots at zombies ON THE LEVEL: Room-to-room, wall-to-wall, the world is OK. philosophy and logic!!
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