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Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

The myth, the legend, the 1978 Dungeons & Dragons murderfest Tomb of Horrors. The Tomb of Horrors was an early attempt to solve a very difficult problem: How to balance a turn-based RPG once characters get very powerful. You can always make the numbers bigger, sure, but that's boring and leads to eternal fights. Pwned, n00b.

Horror 69
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Crafting chills and thrills: How to create a perfect horror movie scenario

Filmustage

For those who dare to dabble in the demonic art of horror screenwriting, steering through a maze of well-trodden paths is the key to unleashing a masterpiece that will resonate through the vaulted tombs of cinematic history. This is the forbidden zone, the heart of darkness, the centerpiece of your horror story.

Horror 52
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Capcom: Over 40 Years in the Market – A Brief History 

Game Errors

Fighting in the streets After working in the production of Irem’s 1984 beat ‘em up game Kung-Fu Master, which was an instant success both in Asia and North America, Japanese designer, director and producer Takashi Nishiyama came up with the idea for a fighting game centered around the boss fights of the previous title.

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Rami Ismail • Find your USP by describing the game in one or two sentences

PreMortem.Games

As an example, mine would be “The pseudo-MMO about space zombies by the studio that made Halo”, “The horror game about the writer where you find pages that come true”, and “it’s that janky game where you fight thousands of truck-sized ants” Notice that sometimes, you include the creator, sometimes the genre, (..)

Games 104
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Quest Feedback

Grumpy Gamer

I'm currently playing through Baldurs Gate 3 and in one instance i began fighting one group of enemies, only for another to show up that distracted them. Essentially you have to use this distraction effectively to win the fight because it collects the enemies in a group and the interjecting enemy eventually leaves. I love that quest.

Fighting 105
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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

Why did they always have to be about fighting?” There is special effects makeup used in horror films, and it’s all about creative design. One of those games was Street Fighter. Kamo remembers, “It was the biggest game back then. But I often wondered why there weren’t more peaceful games.

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Fan Collective Unimatrix 47: Star Trek Prodigy’s “Ghost in the Machine” Episode

Game Industry News

Heralded by loud music, they open the door into Jankom Pog’s street fighting program. Janeway’s horror at these revelations gets cut short as the alarms begin blaring. Who knew that the engineer enjoyed street fighting? They follow the crew into Murf’s nightclub simulation and narrowly escape into Dal’s pirate simulation.