Remove Fighting Remove Indy Remove Open World
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It's probably not worth the hassle for a solo indie. It's not uncommon to walk between towns and fight like 6 different packs of wolves. This is a business model I've always wondered about -- make a big complicated game, but then earn revenue from selling ads on the wiki for your own game? Sit and listen. Money sink.

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

I completed the main campaign in Redfall ( official site, Steam , also on Game Pass), a 4 player co-op open world shooter by Arkane Austin, who's mostly known for detailed single player story-filled action games. You're fighting not only the privatization of public health but also reckless climate engineering! But not really.

Studios 246
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” An open-world social simulation of a whole human civilization on Mars. For some, the idea of developing a game alone is daunting.

Dev 160
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The Forgotten City (2021) revisited

Radiator Blog

The final boss fight is a conversation, and the ultimate weapon is. Planescape Torment's final boss fight conversation works because the god stuff is a metaphor for the protagonist's personal arc -- the final boss isn't god! Still, overall this was a very impressive achievement for just 3 indie developers. philosophy and logic!!

NPC 130
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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

I’ve done some indie filmmaking which I then thought was the most ridiculous amount of work any one person could ever do. I have a small group of indie dev contacts over discord, or in very rare cases I’ll post on public forums to get some insight or feedback, but that’s usually for technical issues.

Dev 145
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AI x Game Industry in 2025 - The Unspoken Part

Deconstructor of Fun

Truly open worlds populated by procedurally developed content, adaptable game mechanics, and narratives. The bull case : AI will supercharge indie developers allowing them to challenge large AAA by removing production constraints. Fighting against the AI revolution is not the answer.

AI 59
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The top 22 mobile games of 2022

Game Analytics

We don’t see this often enough in casual simulation games, but there is a lovely open-world feel to this game. But for this game, they layered in choice – fight enemies to make your character stronger, and avoid ones that are too tough. Originally launched back in 2019, Dicey Dungeons was an immediate hit indie game.