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Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. During big long quest chains, there are periodic quest stages where you have to wait 1-2 in-game days before checking in with the NPC again. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.
It's really just a series of supply fetch quests and "find yet another character whose name rhymes with 'son' (in this big huge openworld)" but it feels like you are helping establish an entire new town in the wilderness - leaves you with a genuine "I helped people" feeling. I also like murder mysteries. Witcher 3 - Practicum quest.
The game plays with this a little: there's a treasure door that opens only during the fail state. (A A hostile NPC statue wakes up, which means you can lure it away from the door.) And as the Vestal, she administers the local election, and in this ancient Roman city only the male NPC citizens are allowed to vote.
It’s really just a series of supply fetch quests and “find yet another character whose name rhymes with ‘son’ (in this big huge openworld)” but it feels like you are helping establish an entire new town in the wilderness - leaves you with a genuine “I helped people” feeling.
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