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“What interested us as game makers is the idea of building worlds that have depth and substance to them. Where players can navigate the terrain and feel a sense of history beneath their feet.” Transdimensional portals Nightingale is a first-person, PVE, open-world survival crafting game played solo or cooperatively online.
Rampant terrain destruction is awesome, by the way ;). Failing that (gets blasted in a fight? one of the potential “encounters” is another Terminal nook containing a new “Download(Registry)” hack with an even more extreme effect, revealing all terrain, security locations, and even item caches.
But without any meaningful code access to upgrade terrain engines or lighting systems, that mostly means spamming set dressing and clutter everywhere. It's not uncommon to walk between towns and fight like 6 different packs of wolves. This game is scared that the player might not have an activity every 15 seconds. Money sink.
Here we’re primarily talking about the player revisiting earlier floors on their journey, rather than backtracking within a single map (though I’ll cover that topic a bit separately at the end), and our discussion focuses on roguelikes of the dungeon delving variety, since openworld games generally allow backtracking by default.
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