Remove Fighting Remove Playtesting Remove Prototyping
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

This finally leads me to prototyping and validation. But the process doesn’t end there, and usually I keep discovering things that make me go back and forth and iterate, playtest, iterate, refine, playtest, iterate… I definitely recommend getting feedback from external playtesters at each step.” “I

Dev 160
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A New Era of Fighting Games

Sirlin

Former Street Fighter designer / Evolution staff member / writer of competitive gaming guide is working on a new fighting game focusing on easy execution, great online play, and will be free to play." It's clear that we're cut from the same cloth and have similar experiences with competitive fighting games. Did you hear the news?

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How to Get Started with Board Game Conventions as a Board Game Creator, Part 1

Brand Game Development

You fight to take the throne either through military conquest or economic prowess. Wiscon I’ve attended even early in development to test out ideas, check reactions, and see players interact with everything from paper prototypes to physical, professional printed game versions of State of Wonder.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

I will sometimes sketch out what I’m thinking on paper if necessary, but will always try to use the lowest fidelity needed, then prototype it to find out if it is good/fun/useful.” “For Feedback from playtest sessions with friends or players is really important. I try to avoid wasting time with high-fidelity mock-ups.

Dev 138
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Rebalancing Cogmind

Grid Sage Games

Before doing a full item-by-item review, I started with two special categories of unique build-defining items: aliens artifacts and Exiles prototypes. Exiles Prototypes. ASCII art for Exiles prototypes. As an example, by far the most sought after prototype was Lightpack 2.0, Categorical Approach. Slot-wise Approach.

Balance 52
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building a better drafting game

Interesting Choices

I've created an online prototype for playtesting that has seen almost 2000 games completed with at least a dozen players clocking in at over 100 games apiece. The rapid feedback and iteration cycles enabled by this level of playtesting mean that the game is currently in fantastic shape. victory points in the final era.

Build 40