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Side note: Tiled is a great tile editor and come a long way since I first used it many years ago. Fight if you want, don't if you don't and it's equally as fun but it affects the narrative. A little something I've been messing around with. This is a map section ( SPOILERS ) for the main map. Kenney's tilesets were perfect.
Side note: Tiled is a great tile editor and come a long way since I first used it many years ago. Fight if you want, don’t if you don’t and it’s equally as fun but it affects the narrative. A little something I’ve been messing around with. This is a map section ( SPOILERS ) for the main map.
One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils. Without it, rendering the 800.000 tiles that compromise the game map became problematic, so the team had to spend a week on optimizing that. Being a new engine, Godot is still rough in places.
One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils.” Without it, rendering the 800.000 tiles that compromise the game map became problematic, so the team had to spend a week on optimizing that. Being a new engine, Godot is still rough in places.
Melee – a unique fighting game that got a new lease on life as people exploited glitches and created a new form of completion. At that point, I’m getting close to a prototype. As monks we can only win once we are in perfect harmony, which requires strategic placement of garden tiles to balance our own inner state.
Not long after that I started working on a game (then called City Draft) that would be strongly inspired by a few key influences: 7 Wonders for the mechanics and structure, Carcassonne for the idea of placing tiles in a grid, and SimCity for the theme. Science is purely all or nothing. Few viable paths to victory.
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