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A Little Something

Grumpy Gamer

Side note: Tiled is a great tile editor and come a long way since I first used it many years ago. Fight if you want, don't if you don't and it's equally as fun but it affects the narrative. A little something I've been messing around with. This is a map section ( SPOILERS ) for the main map. Kenney's tilesets were perfect.

Tile 130
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A Little Something

Grumpy Gamer

Side note: Tiled is a great tile editor and come a long way since I first used it many years ago. Fight if you want, don’t if you don’t and it’s equally as fun but it affects the narrative. A little something I’ve been messing around with. This is a map section ( SPOILERS ) for the main map.

Tile 130
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils. Without it, rendering the 800.000 tiles that compromise the game map became problematic, so the team had to spend a week on optimizing that. Being a new engine, Godot is still rough in places.

Dev 104
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils.” Without it, rendering the 800.000 tiles that compromise the game map became problematic, so the team had to spend a week on optimizing that. Being a new engine, Godot is still rough in places.

Dev 118
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How to Design the Mechanics of Your Board Game

Brand Game Development

Melee – a unique fighting game that got a new lease on life as people exploited glitches and created a new form of completion. At that point, I’m getting close to a prototype. As monks we can only win once we are in perfect harmony, which requires strategic placement of garden tiles to balance our own inner state.

Mechanics 130
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building a better drafting game

Interesting Choices

Not long after that I started working on a game (then called City Draft) that would be strongly inspired by a few key influences: 7 Wonders for the mechanics and structure, Carcassonne for the idea of placing tiles in a grid, and SimCity for the theme. Science is purely all or nothing. Few viable paths to victory.

Build 40