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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

The size gives the advantage that you can see much more terrain, so the action is much more interesting. I’m starting to work with a writer on a sequel to Moons of Darsalon and I’m already fearing the fights we’re going to have haha!” “I had no idea what I was doing with Moons of Darsalon. I don’t know.

Fighting 222
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new Quake map: Breakfast Under The Balloons

Radiator Blog

So I divided the bumpy terrain into quadrants, with big tree roots gating each section. To unlock each root gate to the next section, the player must fight their way into a little fort and press a big obvious flashing red button. It wasn't really fun to fight on the actual tree branches.

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Picking Apart Baldur's Gate 3, Part 3 (The Only Thing You Should Care About: Loot.)

The Bottom Feeder

A Few Final Comments When a computer RPG has a very complex terrain system with lots of elevations, it becomes tempting to have every fight be complex with a spread of enemies at all sorts of different heights. I found fights in BG3 where it became really hard to target the high-up enemies. Nicely done.

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Step into the many fantastical worlds of Nightingale by Inflexion Games

PreMortem.Games

Where players can navigate the terrain and feel a sense of history beneath their feet.” By building, crafting, exploring and fighting your goal is to become a skilled Realmwalker that finds their way through the portals to the magical city of Nightingale, the last known bastion of humanity.

Balance 118
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

The high visual polish and stellar production values adorn a solid but predictable gameplay loop: you fight through dungeons with random rooms / enemies, collect resources, and bring them back to your hub to build up your village and its inhabitants. Here the restraint of the walking sim format justifies the minimalism.

Indy 130
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

But without any meaningful code access to upgrade terrain engines or lighting systems, that mostly means spamming set dressing and clutter everywhere. It's not uncommon to walk between towns and fight like 6 different packs of wolves. The starting area is like 2-3x the density of vanilla Skyrim. It's more paranoid than a Ubisoft game.

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Patch Notes for Kristala Version 0.1.2.0

Astral Clock Tower Studios

Third Boss Fight & Guardian Arena Time to really test your mastery of the Nisarga clan's powerful and ancient nature-based eminence magic. Take on Elder Samwise, Shard of Ursul in the first Shard Guardian boss fight of the game! Enter a portal to the new Guardian Realm by communing with the Nisargan Sacred Kristal in Nisar.

Bug 52