article thumbnail

Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

The size gives the advantage that you can see much more terrain, so the action is much more interesting. I’m starting to work with a writer on a sequel to Moons of Darsalon and I’m already fearing the fights we’re going to have haha!” “I had no idea what I was doing with Moons of Darsalon. I don’t know.

Fighting 222
article thumbnail

Picking Apart Baldur's Gate 3, Part 3 (The Only Thing You Should Care About: Loot.)

The Bottom Feeder

A Few Final Comments When a computer RPG has a very complex terrain system with lots of elevations, it becomes tempting to have every fight be complex with a spread of enemies at all sorts of different heights. I found fights in BG3 where it became really hard to target the high-up enemies. Nicely done.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Patch Notes for Kristala Version 0.1.2.0

Astral Clock Tower Studios

Third Boss Fight & Guardian Arena Time to really test your mastery of the Nisarga clan's powerful and ancient nature-based eminence magic. Take on Elder Samwise, Shard of Ursul in the first Shard Guardian boss fight of the game! Enter a portal to the new Guardian Realm by communing with the Nisargan Sacred Kristal in Nisar.

Bug 52
article thumbnail

Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

The trick is making sure the fighting part is engaging. Restrictive terrain. Unless actually fighting a boss fight. Variety of Encounters The player is hopefully spending a lot of time out in the field, trashing bozos and collecting loot. That's the loop. The move part is always boring, and looting should always be fun.

Games 75
article thumbnail

My Final Fantasy 16 Review

Keith Burgun

And basically EVERY SINGLE FIGHT is: dodge roll their moves, then counter attack with all your stuff. But it really doesn’t matter much what skills you take, it changes almost nothing, because there just isn’t much mechanical terrain in this game. That’s it. That’s about it!

Fantasy 105
article thumbnail

new Quake map: Breakfast Under The Balloons

Radiator Blog

So I divided the bumpy terrain into quadrants, with big tree roots gating each section. To unlock each root gate to the next section, the player must fight their way into a little fort and press a big obvious flashing red button. It wasn't really fun to fight on the actual tree branches.

article thumbnail

You Have No Idea How Hard It Is To Run A Sweatshop, Part 1

Designer Notes

Consider the case of Fortnite, which started as a game about building forts while fighting off waves of zombies. With Offworld Trading Company, because the game had random maps, each game started with a short exploration phase where you scan the map and found your colony with only part of the terrain revealed.