Remove First person Remove Graphics Remove Playtesting
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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. The quirky graphical style of Rebots adds much to the overall mood of the game. Don’t make a game for six years!”

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The Story of Battlebit Remastered with Max Fink (theliquidhorse)

Game Dev Unchained

This approach echoes strategies employed by gaming giants such as Valve, known for their emphasis on performance, even at the expense of graphics, in games like Counter-Strike: Global Offensive (CS:GO). It forced them to reassess their development approach and switch to a steam playtesting model, allowing more players to access the game.

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Among Us VR dev talks about how to create immersive worlds

Game Analytics

Being able to actually play as an Impostor or Crewmate in first person was just so appealing to players.” Playtesting is crucial at this point. Aside from making it first person, which was incredibly important, the next big one was adding spatial voice chat. So it’s demanding on the graphics card.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. This marks its true public release, with finished graphics, gameplay, tuning, more sex, and finally an ending. Zugzwang attempts to encode these New Sex Urbanism / Sex As Public Health ideologies into a first person broughlike design.

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