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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. The quirky graphical style of Rebots adds much to the overall mood of the game. Don’t make a game for six years!”

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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

Everything dynamic The biggest challenge for the console port of Mordhau was getting the game running at a good frame rate and a decent graphical quality on the previous generations, Xbox One S and PS4. Although elements of this existed in various previous titles, we felt they lacked a sort of glue to tie it all together and make it flow.”

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How do you Choose the Best Game Design Software for your Project?

Big Games

Understanding Your Project Requirements Game Genre The first thing that one should always consider is genre. Different software may cater to specific genres, whether it is first-person shooter, role-playing game, strategy game, or simulation. It is important to understand the genre of your game.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets. ” In recent years, VR has evolved into an integral part of the gaming landscape, with first-person shooters often becoming more immersive in virtual spaces.

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How Board Game Fulfillment Works at Fulfillrite

Brand Game Development

A graphics designer was hired to come up with a visual concept that would have people smile and feel good. The smiley face was his graphics solution. The graphic designer who created the concept and image was paid by the insurance company sixty dollars. It caught on and became very popular. He never earned a penny more.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. This marks its true public release, with finished graphics, gameplay, tuning, more sex, and finally an ending. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. You play as a sex angel.

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