Remove First person Remove Prototyping Remove Simulation
article thumbnail

How do you Choose the Best Game Design Software for your Project?

Big Games

Understanding Your Project Requirements Game Genre The first thing that one should always consider is genre. Different software may cater to specific genres, whether it is first-person shooter, role-playing game, strategy game, or simulation. It is important to understand the genre of your game.

article thumbnail

Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets. ” In recent years, VR has evolved into an integral part of the gaming landscape, with first-person shooters often becoming more immersive in virtual spaces.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

New game announcement: "Tryhard" + "A Sportslike Manifesto"

Radiator Blog

I'm not the first person to think any of this, it's somewhat basic rugby theory. Sportslikes don't necessarily try to simulate a sport, or try to be a sport, or try to provide all the myriad franchise modes / career modes / licensed brands / microtransactions that seem to be obligatory in all sports games these days. (New

Games 130
article thumbnail

Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. Zugzwang attempts to encode these New Sex Urbanism / Sex As Public Health ideologies into a first person broughlike design.

Code 100