Remove FPS Remove Mechanics Remove Prop
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

link] With the model for the amulet prop completed, Bianca then worked on designs for the three variants of Nisargan magic staffs that will be found in game, as well as the model for a magical, Myrtunan shiv weapon. Bianca wasn't the only modeler working on props this sprint. Want to know more about the role the amulet plays in game?

Dev 52
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Deathloop deconstruction / design thoughts

Radiator Blog

This fighting game health mechanic is too fussy and unreliable for a busy shooter. They're small little bottles that blend-in with junk prop set dressing from a distance. no mind control) only 5 powers (+1 PvP only power). Limited regen (e.g. No health potion inventory , big change from Dishonored / Prey. No hoarding / shopping trips.

Fighting 130
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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The only examples of F2P shooters at scale were Korean (Crossfire) and Chinese (Assault Fire/Ni-Zhan), both focused on pay-to-win mechanics. It laid the FPS blueprint in the country and shaped the collective expectation of what an FPS was supposed to look and play like, similarly to what World of Warcraft did for MMORPGs.

Content 52