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The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Creating games this way is, as a result, more challenging. Is solving these problems enough for Godot to become a top AA / AAA gameengine?
The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. The new 3D renderer is state-of-the-art, with features rarely see in gameengines today, such as: Full principled BSDF. Both indirect light and voxel reflections are provided by this technique.
In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, gamedesign and development, and directors working with virtual cameras. With that in mind, Cinemachine is a feature-rich plug-in that was also designed with game developers at the forefront of their thoughts.
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