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Deathgrip by Reclaim Interactive takes us back to the podracers of the future

PreMortem.Games

It’s unapologetically reminiscent of the Star Wars podracer games from the 1990’s but it’s insanely fast and incredibly fun. The game is made by a two-man team called Reclaim Interactive. “I Young got his podracing fix through the Star Wars Episode 1 Racing games (SWE1R). I like the design of the Star Wars racers. “But

Racing 104
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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

“We are building a historically accurate survival strategy game” Gorilla Softworks co-founder Deniz Şakar explains how the team has tried to accurately portray the challenges early humans faced while they looked for ways to survive and thrive. “We

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How much freedom does a game designer have at a non-indie studio? Are they able to pitch and create their own ideas or are they basically project leads that get assigned games to make/design (ie that time everyone was making a WW2 shooter)?

Ask a Game Dev

I think you have the wrong idea about what game designers do. We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.

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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Roundtable: Creating Non-Toxic Gamer Communities (1 PM Eastern) What game design principles can be used to promote friendlier and harassment-free communities? Join us for a discussion on what strategies game designers can use to create safe virtual spaces that are enjoyable for all players.

Writing 52
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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Sande Chen Profiled as one of the Game Industry's Top 100 Most Influential Women and a 2020 Women in Games Global Hall of Fame winner, Sande Chen is a writer and game designer with over 15 years of experience in the industry. You can find her on Twitter at @Ing3nu or on her blog at www.ungerink.com.

Writing 52
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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Leszek will demo the development of a 2D game with audience interaction. Several options will be available based on attendees' interests: platformer shooter, space shooter with enemy AI, drift racing game, and pong with a twist - destructive environment. In her free time, she enjoys developing games about Antarctica with Godot.

Demo 52
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Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

At some point in the last several decades of video games, everything became a role-playing game. Turns out, if your game design is a little lacking, all you need to do is spackle on a bit of "Make bars fill up to make numbers get bigger to make bars fill up." When I start putting some game in the game.

Games 85