Remove Game Design Remove Mechanics Remove Terrain
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5 Lessons from Catan for Aspiring Board Game Designers

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. You create an island of hexagonal tiles, each of which represents a different type of terrain. From this terrain, you gather wood, grain, brick, sheep, and stone. Resist simple zero-sum mechanics to create a more interesting game.

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You Have No Idea How Hard It Is To Run A Sweatshop, Part 1

Designer Notes

Hi everyone, I’m Soren Johnson, and welcome to You Have No Idea How Hard It Is To Run A Sweatshop Here are the published games that I’ve worked on over my career, some of which I will touch on over the next hour. I’d like to talk about some of these examples today and examine how best to build meaning in our games.

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How making 12 games in 12 months changed Cukia Kimani’s life

PreMortem.Games

Driven by his desire to immerse himself in game design, Kimani rejoined Wits University. Cukia Kimani & Ben Myres He explains, “The reason for me to go back to Wits and do a post-grad in Game Design, to be honest, was the community. The deformable terrain was a bug. Being around those people was great.

Games 104
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GenoTerra - The finished prototype.

Mnenad

The Mechanic I. I was looking for suitable solutions for having both views in the mechanic of the game. But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. But on the other hand, this fact made me aware of my competence as a game designer

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Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

At some point in the last several decades of video games, everything became a role-playing game. Turns out, if your game design is a little lacking, all you need to do is spackle on a bit of "Make bars fill up to make numbers get bigger to make bars fill up." Restrictive terrain. Unexpected hordes. Minibosses.

Games 75
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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

But, beyond gameplay mechanics, Eco speaks to a much larger industry trend: the emergence of the metaverse. As we navigate this evolving terrain, perhaps the future of education is not about replacing traditional methods but integrating games as a complementary tool.

Indy 105
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My Final Fantasy 16 Review

Keith Burgun

Between that and the fact that I’m a game designer, and one who is also working on my own RPG, I feel like I’m in a pretty good position to give some thoughts on this latest entry in a way that might be helpful to other Final Fantasy fans. That’s about it!

Fantasy 105