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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments. What does a game designer do?

Film 52
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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

In today’s tutorial, we take things a step further by teaching you how to use triggers and switches in order to help you create more interesting game mechanics. Triggers are powerful tools in the world of game design because you often use triggers to accomplish common game objectives. Want to Make Video Games?

Code 52
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The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

It's such a big, unique, popular game that not picking it apart a bit is game-writer malpractice. Even if you hate From Software games, and many do, if you care about game design as an art, it's worth a good look. Either NPC characters, ghost monsters, or actual human players. That's It Loved this game.

Balance 52
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The three most important qualities in an RPG

Keith Burgun

Of course there are dozens of established techniques that help designers create a sense of wonder – hiding information, increasing interactivity, increasing scope or density, etc – and I’m definitely not saying that you shouldn’t use these.

Fantasy 52
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Item Variants and Randomization in Roguelikes

Grid Sage Games

A single run also doesn’t take too long (1~2 hours), so players have a chance to quickly start finding items they’ve never seen before, or only rarely, even after becoming pretty familiar with the game. Other types of NPCs can modify or convert other types of items. A TGGW inventory/equipment list.

Data 52
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Godot Visual Scripting Tutorial For Absolute Beginners

SOVEREIGN MOON

Essentially, this tool is a tool that allows you to create games without having to write a line of code. Many different game engines are incorporating visual scripting tools into their software in a quest to make game development more accessible to a wider audience of users. Want to Make Video Games?

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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

Addressing the initial learning curve, introducing enticing mid-game offers, and refining unlocking progression are essential for the game’s long-term success. With Blizzard's expertise in creating compelling end-game content, Warcraft Rumble has the potential to become a major success and influence future game design trends. ?

Mobile 113