This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
As a historian specializing in Japanese history, my journey into the realm of historiographical video gamedesign has been transformative. This post chronicles that journey, highlighting key lessons learned and offering practical insights for gamedevelopers interested in integrating historical accuracy into their designs.
This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry gamedesigners.'
Presented in a step-by-step format, this book helps the reader understand how the gamedesign skills that are acquired through creating tabletop games can be used when designing video games.'
Retora Games founder and adjunct professor Tyler Coleman held classroom exercises with gamedesign students in order to help prepare them for the harsh current realities of the game industry.
Mabel Addis will posthumously receive the Pioneer Award, which honors breakthrough business, tech, and gamedesign milestones. The award-winning gamedesigner, level designer, and programmer John Romero will receive the Lifetime Achievement Award for his work on iconic and genre-defining first-person shooters.
At GDCA 2024, Composer Yoko Shimomura will receive this year’s Lifetime Achievement Award, and gamedesigner Fawzi Mesmar will receive the Ambassador Award.
In the first two parts of this series of publications devoted to training game and level designers, I addressed the importance of soft skills, an essential complement to know-how. Let's now address a topic that seems far from design but which a gamedesigner must be concerned with: Marketing and communication.
To fully integrate into a team and thrive, a gamedesigner must develop soft skills and new skills that are not systematically offered in school training. This publication series aims to better prepare future gamedesigners for their missions.
In the first part of this series of publications devoted to training game and level designers, I discussed the importance of soft skills, essential complements to know-how. I presented two skills that are essential to me. In this second part, I present two others to you.
We decided to dig a little deeper into the similarities and differences between The Battle of Polytopia and chess to understand how it has proved a winning design strategy.
With the discussions over the use of AI in gamedevelopment raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. AI affects gamedesign The project’s trajectory shifted with the integration of AI tools.
If there's one aspect of the game industry that is as mysterious as gamedesign, it is game analysis. There may be hundreds, or even thousands at this point, of magazines, sites, journalists, and YouTubers, all reviewing video games, but it takes a careful eye to analyze a game.
Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on GameDeveloper that gave me pause for a second about whether this is what gamedesign at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)
Let’s pick up from there and talk about what specifically goes into making a game. What is board gamedevelopment all about? Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. ” So what goes into gamedevelopment?
This is why I urge each new board gamedesigner to share the workload , delegating tasks to a team instead of doing them all alone. Let’s start with three roles: board gamedesigner, developer, and publisher. Need help on your board game? Designers make the game’s soul.
The Influence of GameDesign on Player Engagement Josh Bycer josh@game-wisdom.com Player interaction and engagement are very important in casino games. As technology continues to advance, gamedevelopers are coming up with different designs to captivate and improve player experiences.
From improved graphics to reduced latency, remote gaming brings unparalleled opportunities for both players and developers. Lets explore how it will transform the mobile gamedevelopment landscape and why this shift holds immense potential for developers and players alike.
Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android gamedevelopment. Merits: Easy to learn and use for rapid development.
If gamedesigners are to have any success combating toxicity, we must acknowledge that our own design choices are often the underlying systemic cause, and that it is our responsibility to change them.
The gamedevelopment process is a complex and challenging process involving ongoing iteration and improvement in order to develop an exciting and captivating final product. One vital approach used during gamedevelopment is playtesting. So, what is playtesting and how is it an essential part of gamedevelopment?
A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board gamedevelopment ?” ” I got a lot of responses, and two of them were about knowing when to pivot during a gamedesign project. Need help on your board game?
Naturally, we needed to set the game up and take a few photos to send to her, if nothing else. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Like many board games, Imhotep has a lot to teach board gamedesigners. CC BY-SA 3.0
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content