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It takes good parts of other good games, and skilled talented people spent lots of time and money on it. But if you're already familiar with all the gamedesign deities invoked here, there probably aren't enough design risks nor genuinely subversive ideas. The cult of the game industry is most powerful of all.
As we navigate this evolving terrain, perhaps the future of education is not about replacing traditional methods but integrating games as a complementary tool. In a world where ‘curiosity is king,’ game-based learning offers a compelling avenue for fostering a lifelong love for knowledge and exploration. .”
Baldur’s Gate 3 Has Mountains of Stuff Over the years, I've tended to make my gamedesigns cleaner. One of the best articles ever written about gamedesign is about Magic: The Gathering. In the tabletop game, wands recharge every day. That is my personal aesthetic. Not everyone shares it. Time for a vacation.
At some point in the last several decades of video games, everything became a role-playing game. Turns out, if your gamedesign is a little lacking, all you need to do is spackle on a bit of "Make bars fill up to make numbers get bigger to make bars fill up." Restrictive terrain. Unexpected hordes. Minibosses.
We’re in production for a currently untitled game that we plan on building entirely using no-code development tools like Bolt. This process was inspired by a Picasso quote, where here states that: The Importance of Play & Experimentation When Designing Environments. You don’t’ want your game to be called an asset kit flip.
Back in 2019 when I was making the original prototype, there were also two other gay cowboy things on my mind: Orville Peck's hit single "Dead of Night" and the gay indie romance film God's Own Country. You can place this game in a tradition of walkie-talkie games like Firewatch or Wheels of Aurelia.
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