Remove Game Designer Remove Mechanics Remove Terrain
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5 Lessons from Catan for Aspiring Board Game Designers

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. You create an island of hexagonal tiles, each of which represents a different type of terrain. From this terrain, you gather wood, grain, brick, sheep, and stone. Resist simple zero-sum mechanics to create a more interesting game.

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How making 12 games in 12 months changed Cukia Kimani’s life

PreMortem.Games

Driven by his desire to immerse himself in game design, Kimani rejoined Wits University. Cukia Kimani & Ben Myres He explains, “The reason for me to go back to Wits and do a post-grad in Game Design, to be honest, was the community. The deformable terrain was a bug. Being around those people was great.

Games 104
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

It takes good parts of other good games, and skilled talented people spent lots of time and money on it. But if you're already familiar with all the game design deities invoked here, there probably aren't enough design risks nor genuinely subversive ideas. The cult of the game industry is most powerful of all.

Indy 130
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GenoTerra - The finished prototype.

Mnenad

The Mechanic I. I was looking for suitable solutions for having both views in the mechanic of the game. But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. But on the other hand, this fact made me aware of my competence as a game designer

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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

But, beyond gameplay mechanics, Eco speaks to a much larger industry trend: the emergence of the metaverse. As we navigate this evolving terrain, perhaps the future of education is not about replacing traditional methods but integrating games as a complementary tool.

Indy 105
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Rebalancing Cogmind

Grid Sage Games

Mechanics that are never quite worth taking advantage of, items that haven’t lived up to their potential, or were later superseded by other options but remained unchanged, or even long-term experiments that were included at some point but never updated/expanded/removed.

Balance 52
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My Final Fantasy 16 Review

Keith Burgun

Between that and the fact that I’m a game designer, and one who is also working on my own RPG, I feel like I’m in a pretty good position to give some thoughts on this latest entry in a way that might be helpful to other Final Fantasy fans. That’s about it!

Fantasy 105