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Abhishek had to reinvent the pose to what can be called ‘resting but still ready for action’ (if you hire gamedesigners from us, this is how you will find them during lunch hour.) This improves the fill rate because pixels outside the polygon won't be drawn. This is an important aspect for mobile games.
The 3D modeling process commonly begins with 3D modelers receiving a scan of a prop, character, or vehicle either directly from a live-action shoot or from external sources like MegaScans (a website offering a diverse range of pre-scanned generic assets). and cinematography (shot framing, composition, camera angles, etc.)
To get stories into open worlds, designers have to seed the huge landscapes with signposts that push to set piece encounters, a technique I have compared to 'plot origami' From a gamedesign perspective, this is often brilliant - both Witcher 3 and Breath of the Wild have shown the immense appeal this can have when it is done well.
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