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4 Lessons from Azul for Aspiring Board Game Designers

Brand Game Development

Azul has taken the board game world by storm. Like Sagrada , it’s a gorgeous and approachable puzzle game with emergent complexity that becomes ever more apparent with more plays. It’s also, somehow, always trending on social media and Board Game Geek. Graphic design is art’s utilitarian cousin.

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10 Elements of Good Game Design

Brand Game Development

In Tasty Humans , points are earned by monsters for eating people and arranging their body part tiles in certain ways in the monster’s stomach. There are limits to exactly how you can place tiles, and you don’t always get what you want. There’s a few forms of interactivity that you can find in a great game.

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Can Playrix' Puzzle Breakers Crack Zynga's Empires & Puzzles?

Deconstructor of Fun

This analysis is written by Taras Koshelev (Lead Game Designer at My.Games Venture Capital) who focused on game mechanics and loops and Michail Katkoff (Founder of Savage Game Studios) who covered the market and marketability. Playrix released Puzzle Breakers into soft-launch in late 2019. Puzzle RPGs on Mobile.

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How to Create a Pattern Building Board Game (Tasty Humans Pt. 1)

Brand Game Development

These titles earned – and keep – respect in the hobby gaming community. Like with all things in board game design, there is no linear path. You meander through the game design process, iterating and tweaking your work until you’re happy with it. There are many, many more as well.

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My Elephant in the Room, Part 1

Designer Notes

Welcome to My Elephant in the Room: An Old World Design Postmortem. Here are the games that I’ve worked on. Spoiler alert: Civilization 3 and 4 are going to come up a lot in the presentation… I also do a podcast where I interview game designers about why they make games, so check it out if you have time for 4-hour interviews.

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Tasty Humans: How Our Board Game Raised $20,536 on Kickstarter

Brand Game Development

It’s a puzzle-solving, tile placement board game for 1-4 players where you play as a fantasy monster who’s hungry for villagers. We could not be happier with how the campaign turned out, and the game is available for pre-order now ! Need help on your board game? The Early Design.

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How To Overcame Post-Launch Slump - The Case of Merge Garden

Deconstructor of Fun

Merge Dragons never strayed from merge mechanics and exclusively contained puzzles that players could solve by merging various items. The core gameplay was true and tested Match-3 puzzle while the meta game was merge inspired. The game combined two different core loops but didn't make either of them obligatory.