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It should’ve been Donkey Kong Racing

Keith Burgun

Feels like a “rare” few know about what an incredible game Diddy Kong Racing is. DKR is a legit racing game, as in, your skill at racing will be mercilessly judged by the game. DKR is a legit racing game, as in, your skill at racing will be mercilessly judged by the game.

Racing 111
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Roundtable: Creating Non-Toxic Gamer Communities (1 PM Eastern) What game design principles can be used to promote friendlier and harassment-free communities? Join us for a discussion on what strategies game designers can use to create safe virtual spaces that are enjoyable for all players.

Writing 52
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Upcoming Panel at SXSW Online 2021

Game Design Aspect

Meet the panelists: Sande Chen is a writer and game designer with over 15 years of experience in the game industry. She is the author of the award-winning Game Development Essentials: Mobile Game Development and the Official GameSalad Guide to Game Development.

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Matthew Farber, Juliana Loh, Kimberly Unger, and I headlined the Georgia Game Developers Association CIMFest last year with this powerful panel exploring how personal experiences empower narrative writing. She has been invited to the White House and represented the USA at the World Conference on Science Literacy.

Writing 52
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The RPG Report, and the worst things in RPGs

Keith Burgun

Sadly, also a way overly complicated combat system and overall it has “modern videogame over-smoothed-ness” IN STARS AND TIME – Very cool game that I recommend you go check out. Great art, great music, good writing. I was going to write “too long”, but there is no correct length for an RPG.

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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Bring your computer and work on fixing engine issues or writing documentation under the guidance of core Godot devs. Leszek will demo the development of a 2D game with audience interaction. Ilaria Cislaghi is a game designer working for simedis AG , a company specialised in virtual reality medical simulation.

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Interview: Jordan Weisman on Adventure Forge

Game Daily

Jordan Weisman: Sure, Our goal with Adventure Forge is to empower people to make games that tell the stories they’ve always wanted to tell. Jordan Weisman: We think games are made by humans and for humans. We’re not racing towards AIs telling stories. GameDaily: Can you explain Adventure Forge in your own words?

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