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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Physics: Optimized support function for large meshes ( GH-64382 ). See the changelog on GitHub , or the list of merged PRs , for an overview of all changes since 4.0 beta 3 (209 commits – excluding merge commits ― from 78 contributors).

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Physics: Optimized support function for large meshes ( GH-64382 ). See the changelog on GitHub , or the list of merged PRs , for an overview of all changes since 4.0 beta 3 (209 commits – excluding merge commits ― from 78 contributors).

Beta 40
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Physics progress report #1

Mircosoft Game Dev

Technical details: Heightmaps are very similar to triangle meshes in term of collision detection. The difference is that heightmaps use an alternative first step to find which triangles to collide with, and then can use the same algorithm that triangle meshes use to generate contacts. release along with 4.0. Soft body physics.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. The 3D asset workflow has also seen great improvements. Bullet Physics backend.

Render 52