Remove Game Engine Remove Open World Remove Shaders
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Streaming is the most important feature missing for managing large scenes or open worlds. Additionally, Godot 4.0

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Available now, Kickstart RT makes it easier than ever to add real-time ray tracing to game engines, producing realistic reflections, shadows, ambient occlusion, and global illumination. Traditionally, game engines must bind all active materials in a scene. Unreal Engine 4.27 Learn more about Kickstart RT.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

For the first time ever, Godot also comes with a GI technique that can be used with large open worlds — signed distance field global illumination ( SDFGI ). You can even create complex dynamic effects by writing custom shaders that operate on FogVolume nodes. For more information see the article introducing sky shaders.

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Visualizing Depth Precision

Nvidia

Many articles and papers have been written on the topic, and a variety of different depth buffer formats and setups are found across different games, engines, and devices. Keep the projection matrix separate from other matrices, and apply it in a separate operation in the vertex shader, rather than composing it into the view matrix.

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Unity Environment Design Tutorial: How I Built This World in 24 Hours

SOVEREIGN MOON

Today, Sovereign Moon Studios, the makers of your favorite NoCode game development course , will be walking you through our environment design process using Unity’s game engine. As you’ll see, world building can be done quickly if you leave a bit of time for play and experimentation. Let’s jump in!

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