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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

Physics: Fix physics/3d/run_on_separate_thread race condition in WorkerThreadPool ( GH-67680 ). Rendering: Vulkan: Improve logic for detecting and tracking extensions ( GH-68833 ). Rendering: OpenGL: Fix drawing of Mesh2D ( GH-69135 ). GDScript: Fix cyclic reference base being loaded but not valid (which is ok) ( GH-69259 ).

Beta 98
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Maintenance release: Godot 3.4.2

Mircosoft Game Dev

just a few days ago with a huge array of bugfixes, but a regression was then found for macOS rendering which could cause flickering. Rendering: GLES2: Fix trunc shader function compilation on Android ( GH-56061 ). We released Godot 3.4.1 This new Godot 3.4.2 Godot 3.4.2 is a recommended upgrade for all Godot 3.4 release notes.

Pixel 52
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ). Core: Fix ZIP files being opened with two file descriptors ( GH-42337 ).

Polygon 52
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Top Unreal Game Development Companies in 2024

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Unreal Engine has fast grown to be the most trusted engine in the world. UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. The potential for building epic games on Unreal by game app developers and creators across industries has increased.

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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ). Core: Fix ZIP files being opened with two file descriptors ( GH-42337 ).

Polygon 52
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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ).

Bug 52
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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

Physics: Fix physics/3d/run_on_separate_thread race condition in WorkerThreadPool ( GH-67680 ). Rendering: Vulkan: Improve logic for detecting and tracking extensions ( GH-68833 ). Rendering: OpenGL: Fix drawing of Mesh2D ( GH-69135 ). GDScript: Fix cyclic reference base being loaded but not valid (which is ok) ( GH-69259 ).

Beta 40