Remove Game Engine Remove Sandbox Remove Shaders
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Vulkan progress report #7

Mircosoft Game Dev

A very common complaint when using shadowmaps in Godot is that tweaking shadow bias is extremely difficult compared to other game engines. Additionally, GLSL shaders (not Godot shaders, real GLSL 4.50+Vulkan It can't be edited in-engine, but it supports shader variants using a custom syntax.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

This is needed for some types of game mechanics such as: Projectiles (bullet hell for example). Units in some types of strategy games with thousands of entitites roaming across a map. Sandbox style simulations. Is solving these problems enough for Godot to become a top AA / AAA game engine?

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