Remove Game Engine Remove Shaders Remove Terrain
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Editor: Keep terrain choice when changing layer in TileMap editor ( GH-70601 ). Editor: Fix node preview crashes after updating visual shader node ( GH-71385 ). Rendering: Properly initialize directional_light_count in RD sky shaders ( GH-71526 ). Editor: Move remote debug buttons to a single menu ( GH-70701 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Visual Shader: Add math operators to node names for easier and simpler searching ( GH-67905 ). See the changelog on GitHub , or the list of merged PRs , for an overview of all changes since 4.0 Core: Make some Image methods static ( GH-63332 ).

Beta 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Materials and shaders. New audio engine. The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. Materials and shaders.

Render 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. Editor: Add multi-caret support to TextEdit (and the script/shader editors) ( GH-61902 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. Editor: Add multi-caret support to TextEdit (and the script/shader editors) ( GH-61902 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Visual Shader: Add math operators to node names for easier and simpler searching ( GH-67905 ). See the changelog on GitHub , or the list of merged PRs , for an overview of all changes since 4.0 Core: Make some Image methods static ( GH-63332 ).

Beta 40
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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

Do you have prior experience with other game engines? I have years of random experience in development with my first games made way back for Commodore 64. I used the most known game engines there were, and some of my obscure games were made in Pascal, and even Matlab. and Global Game Jam.