Remove Game Engine Remove Terrain Remove Texture
article thumbnail

Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

TileMap: Fix terrain painting when using empty terrain bits ( GH-57631 ). VideoPlayer: Fix "texture not initialized" error preventing Theora video from playing ( GH-57537 ). Rendering: Add support for glow maps ( GH-54574 ). Rendering: Implement GPUParticles2D sub-emission support ( GH-56888 ).

Alpha 52
article thumbnail

Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Editor: Make texture preview filter setting content aware ( GH-67426 ). See the changelog on GitHub , or the list of merged PRs , for an overview of all changes since 4.0 beta 3 (209 commits – excluding merge commits ― from 78 contributors).

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

Architectural visualization has existed since the time of ancient civilizations and has now been revolutionized with the Unreal Engine and its cutting-edge functions and features. Unreal engine is a gaming engine that is powerful, reliable, and high on performance for architectural designs.

Engine 52
article thumbnail

Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Editor: Make texture preview filter setting content aware ( GH-67426 ). See the changelog on GitHub , or the list of merged PRs , for an overview of all changes since 4.0 beta 3 (209 commits – excluding merge commits ― from 78 contributors).

Beta 40
article thumbnail

Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Editor: Allow right-click to erase TileSet terrains and TileMap autotiles ( GH-65903 , GH-66656 ). Import: Respect texture filtering when importing glTF ( GH-59481 ). Editor: Add ability to rename groups in the GroupsEditor ( GH-62659 ). Editor: Define bold, italics and mono fonts in editor log for print_rich() ( GH-62860 ).

Beta 52
article thumbnail

Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Editor: Allow right-click to erase TileSet terrains and TileMap autotiles ( GH-65903 , GH-66656 ). Import: Respect texture filtering when importing glTF ( GH-59481 ). Editor: Add ability to rename groups in the GroupsEditor ( GH-62659 ). Editor: Define bold, italics and mono fonts in editor log for print_rich() ( GH-62860 ).

Beta 52
article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. Unfortunately, the visual material editor from Godot 2.1 Still, Godot 3.0

Render 52