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Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation. Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Static batching : combines static (not moving) GameObjects into big Meshes, and renders them in a faster way.  

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. . It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . TextMeshPro. Third Party Tools.

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Alaskan Road Truckers Won’t Launch: How to Fix It Quick

Game Errors

The adrenaline of managing a colossal truck while facing unpredictable Alaskan terrains is simply exhilarating. This is because these updates usually come with new graphics and mechanics that might conflict with older, saved game files or systems that haven’t been optimized yet! They are often neglected.

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Coherent Creature Design

Mnenad

As I promised in this chapter I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. My personal solution was to program my own shape generator, based on values from the terrain generator. Designing the game world's creatures. Shape generation tool. Concept art.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Still, this workflow is easy and efficient as 3D objects get a second set of UVs generated on import, and baking works with instantiated meshes, scenes and even GridMaps. It is possible to either import a scene as a single file, or to split it into multiple instantiated subscenes, keep materials, meshes and animations external, etc.

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