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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and game designer. I work exclusively in Adobe Illustrator, which means that I only ever use vector graphics. Funny then that the game is made in Copenhagen, Denmark.

Indy 118
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Midnight Girl by Italic “It takes immense effort to make it look effortless”

PreMortem.Games

Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and game designer. I work exclusively in Adobe Illustrator, which means that I only ever use vector graphics. Funny then that the game is made in Copenhagen, Denmark.

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Marketing Masterpieces: Creating Key Art for Game Promotion

iXie gaming

Perfect for vector graphics, logos, typography, and making scalable assets for different platforms. Target Platforms. Adapt your key art to meet the needs of different platforms like social media banners and app store icons. Typography and Graphics. Pro Tip: Maintain consistency across all platforms.

Art 52
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Godot 2.1 reaches beta, ready for testing!

Mircosoft Game Dev

A quick and incomplete list of new features follows (a proper post will be written for the stable release): New asset sharing platform : Godot has a new platform for sharing assets between users. All Godot icons were redone in vector graphics for the occasion, thanks a lot to @drjm who did almost all of them!

Beta 52
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Godot 2.1 RC1 is out!

Mircosoft Game Dev

Same as in Beta, a quick and incomplete list of new features follows (a proper post will be written for the stable release): New asset sharing platform : Godot has a new platform for sharing assets between users. All Godot icons were redone in vector graphics for the occasion, thanks a lot to @drjm who did almost all of them!