Remove Indy Remove Mechanics Remove Sandbox
article thumbnail

Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

The Enjenir is a physics-driven sandbox game with a clumsy medieval engineer that fumbles his way from one construction project to the next. Farrell and Mackenzie form the two-person indie studio Peaty Turf. From the building mechanics, all the way to the third person character movements. As long as it works.

Engine 129
article thumbnail

Managing your Game Studio on AWS part 2:

AWS Games

If you’re a larger studio or game publisher then odds are you have multiple titles in production internally or throughout a portfolio of startups and indie studios you own. If you’re a smaller indie or startup studio then you may be operating on lean budgets to make the most out of your latest funding round.

Studios 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Far Cry 6 – How Ubisoft Put Effort into Putting No Effort In At All

Game Errors

Putting Effort into Putting No Effort In At All Before tearing into this game for being one of the most low-effort games in the Far Cry era, one has to say that if this were a brand new game with a different title and from a different developer, you would praise its mechanics and some of its graphics and design.

Terrain 52
article thumbnail

We Dwell in Possibility as queer gardening simulation

Radiator Blog

So I shifted direction to something more like Claude Shannon's Theseus (1950), a mechanical mouse that "learned" how to navigate a maze by flipping magnetic switches beneath the floor. When cool European indie artists do it, I can abide it, but if I do it, I just feel too smug. What does the giant hole symbolize?