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Indie spirit in Japan and Switzerland: Rinaldo Wirz on captaining Momo-pi

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Captain Velvet Meteor was the second game released by the cross-continental indie gaming studio Momo-pi.

Indy 102
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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

But the Dutch industry is also home to a vibrant community of indie game developers. Dutch Indies Like Paladin Studios. But also looking out for publishing or funding deals for our own original concepts and prototypes.” by Paladin Studios Another indie you will find at the Netherlands Lounge is Linx Interactive.

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

The mobile gaming industry has exploded recently. What makes it special is that it is well-liked among indie designers and large studios. The Blueprint system allows for faster prototyping. Advantage A faster learning curve allows quicker game development, which is ideal for startups & indie developers.

Engine 52
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Behind the Scenes of my first Indie Game (Countryball Potato Mayhem)

Mnenad

This is the story of the mobile game Countryball Potato Mayhem - my first ever published, solo indie game. Let's see how it all started as a whacky prototype and if it became a great success or an epic failure.

Indy 52
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. I left gamedev entirely for five years, because I was burned out from working on yet another F2P mobile casino game or whatever soulless product would feed my family.” This finally leads me to prototyping and validation.

Dev 160
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. In the years that followed the team evolved into a game development studio, initially making games for Flash, HTLML5 and mobile, but now expanded to console development as well. After creating some prototypes, we finally found it.

Art 118
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. In the years that followed the team evolved into a game development studio, initially making games for Flash, HTLML5 and mobile, but now expanded to console development as well. After creating some prototypes, we finally found it.

Art 104