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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Ah yes those co-pilots!” “We Our solution was to develop our own enhancements and workflows alongside Gaia & Gena.

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

This isn't a STEM-y systems thing in the vein of Earth: A Primer because it's about embodying all the agency that rivers do NOT have -- they must follow the terrain, much like a player in a walking sim. Here the restraint of the walking sim format justifies the minimalism.

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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Which is only avoided with a well-defined hierarchy of power and/or competencies that not everyone in the indie world is willing to assume. The size gives the advantage that you can see much more terrain, so the action is much more interesting. I had no idea what I was doing with Moons of Darsalon.

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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

As we navigate this evolving terrain, perhaps the future of education is not about replacing traditional methods but integrating games as a complementary tool. While the significance of platforms like Steam is evident, there’s been a notable evolution in the indie gaming scene.

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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It's probably not worth the hassle for a solo indie. But without any meaningful code access to upgrade terrain engines or lighting systems, that mostly means spamming set dressing and clutter everywhere. Compare this to the variety of mobs in Doom and Quake maps, with terrain designed first and foremost for the NPCs.

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Picking Apart Baldur's Gate 3, Part 3 (The Only Thing You Should Care About: Loot.)

The Bottom Feeder

A Few Final Comments When a computer RPG has a very complex terrain system with lots of elevations, it becomes tempting to have every fight be complex with a spread of enemies at all sorts of different heights. Subscribe now Our newest indie role-playing epic, Geneforge 2 - Infestation , is now out! Also a decent answer.

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Unity Environment Design Tutorial: How I Built This World in 24 Hours

SOVEREIGN MOON

Coming from an indie film background, I’m accustomed to thinking about ways to creatively squeeze as much production value out of a project as possible while working within my limits and not overstepping my boundaries. Now in the world of indie game design, I find it beneficial to take a similar approach. This will help a bit.

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