article thumbnail

QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

AWS Games

In building the game, developers switch between Unreal Engine’s Blueprint visual scripting language and C++, and leverage the AWS SDK to call REST APIs from AWS Lambda. “It doesn’t make sense to spend time connecting to clients and setting up player sessions when a service like GameLift can cover it for you.”

Studios 52
article thumbnail

Godot's new high level networking preview is up!

Mircosoft Game Dev

Enter Internet. With Internet, connections became more complex, with more routing steps in the middle and longer distances. The real advantage of this model is when used with the master / slave keywords in GDScript (Don't worry we'll have something similar in C# and Visual Script).

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. Visual Scripting. A year ago, we decided to skip the release of Godot 2.2 Global illumination (GI).

Render 52
article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

It is still not recommended for audio streams as OGG Vorbis is typically better, but it enables Godot projects to load pre-existing MP3 assets that they can't convert beforehand: assets streamed from the Internet, or loaded by the users from their system. So supporting the ubiquitous MP3 format with a tiny library ends up being quite useful.