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When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Still, the disadvantage is that it will increase the lightmap package. Fixes • Fixed bundle script dependency on import-map that could not be reused across projects.
Fixed the terrain as too dark, caused by the lighting calculation issue in the builtin-terrain material. Fixed some npm libraries not working due to the use of ‘use strict’ when building scripts. Fixed crash issue when baking high-precision Lightmap for the terrain. Fixed Toon shader data issue on iOS Wechat.
which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. Mid- and post-processing.
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