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Fixed Toon shader data issue on iOS Wechat. Fixed the terrain as too dark, caused by the lighting calculation issue in the builtin-terrain material. Fixed crash issue when baking high-precision Lightmap for the terrain. . ● Fixed error caused by removeSpotLight on native platforms.
When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Still, the disadvantage is that it will increase the lightmap package. New and standard-material will default to Surface Shader. Fixed a command-line build occasional resource loss issue.
Materials and shaders. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. Materials and shaders. writing shaders is very easy! Full principled BSDF. Global illumination (GI).
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