Remove Mechanics Remove Racing Remove Scripting
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Stunt supervisor: Fairy behind the scenes

Filmustage

Stunt coordinator Katie Rowe (link to the IMDb profile ) shared with us how crucial the pre-production stage is and script breakdown in particular (you may also be interested in reading Top 7 Best film production management software 2022 ). As we know the script breakdown process is tightly connected to movie scheduling and budgeting.

Film 52
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Little Racer – 3D Art

The Knights of Unity

Rivals are supposed to win the slot-cars-like race set in a variety of worlds. To recreate the feeling of slot car racing the camera is set above the track, but using perspective view caused problems with visibility. All of the moving obstacles have implemented different mechanics, that make player behave in a certain way.

Art 52
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. I do sometimes have ‘flashes’ -or dreams- of cool ideas like a gameplay mechanic, other times a whole story or environment. For some, the idea of developing a game alone is daunting.

Dev 160
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EA’s Metalhead launches ‘Super Mega Baseball 4’ with cross-play for six platforms using Amazon GameLift

AWS Games

Drader explained, “Batting is the key mechanic in ‘SMB,’ and we are conducting extensive analysis on pitch locations and outcomes, then tweaking the gameplay as needed. We’re also looking at the multiplayer experience for our online competitive mode: pennant race.

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D20 RPG – Skill Check

The Liquid Fire

Just like in real life, you may be a fast runner but don’t always win the race – you might trip, or feel tired for some reason. Check System The game mechanics we will be implementing in this system come from the Pathfinder general rules around “Checks” – read more about them here.

Asset 40
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Lost in Translation: Navigating the Challenges of Game Localization Testing

iXie gaming

They not only translate text accurately but also adapt scripts to ensure they read naturally across all languages. Navigating the Race Against Time Challenge in Game Localization It’s no secret that game localization can be time-consuming and resource-intensive. The outcome?

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Interview: Jordan Weisman on Adventure Forge

Game Daily

First, we have the universe level where you establish things like game mechanics, abilities, characters, locations, statistics and so on. There’s no scripting. We’re not racing towards AIs telling stories. Jordan Weisman: It works on a couple of different levels. There’s no code.

Prop 52