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Upcoming Panel at SXSW Online 2021

Game Design Aspect

Her writing credits include 1999 Independent Games Festival winner Terminus, MMO Hall of Fame inductee Wizard101, and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild of America Award in Videogame Writing.

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Her writing credits include 1999 Independent Games Festival winner Terminus and the PC RPG of the Year, The Witcher, for which she was nominated for a 2007 Writers Guild Award in Videogame Writing. Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction.

Writing 52
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

It’s not comparable to what you get on a traditional console or a PC.” This, Brandon argued, seemed like a move away from the experienced game developers who understand the importance of user experience (UX), a critical element in creating these virtual worlds. As such, it needs to be designed with these principles in mind.

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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Her writing credits include 1999 Independent Games Festival winner Terminus and the PC RPG of the Year, The Witcher, for which she was nominated for a 2007 Writers Guild Award in Videogame Writing. Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction.

Writing 52
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TOP 6 Game Development Trends 2022

Moonmana

The same relates to lifestreaming, which is now widely used on many platforms and social media. Medium argues that users will require PC games experiences quality on their smartphones, which is challenging for the industry and requires a higher competition on the game development market scene. Play-To-Earn and NFT.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Gameplay: A satisfactory and standard production As a title made within the classical Korean MMORPG framework, the core UX is similar to that of other Korean MMORPG, including character design, storyline, career system, raids, etc. However, there are not many innovative areas in the core gameplay and UX. on Steamdb among 130k users.

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The Economy of the Metaverse | Interview with Epic CEO Tim Sweeney

Deconstructor of Fun

We’re talking about a mass participatory media, which needs to be an economy if there’s not an economy underlying this thing. And one of the things we’ve done is we’ve supported purchasing integration with every other PC game store if its willing. But yet the talk about this thing is it’s not just the work of one company.