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Now she builds strategy for and sources leading-edge content for Oculus, lectures on the intersection of art and code for UCSC in Games and Playable Media, wrangles a monthly column on science-fiction in videogames over at Amazing Stories and writes about how all these app-driven superpowers are going to change the human race.
Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning (bit.ly/GamingSEL). GamingSEL). For more, please visit MatthewFarber.com.
Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning (bit.ly/GamingSEL). GamingSEL). For more, please visit MatthewFarber.com.
This, Brandon argued, seemed like a move away from the experienced game developers who understand the importance of user experience (UX), a critical element in creating these virtual worlds. In contrast, Apple, whose forthcoming VR products aim to prioritize UX, was commended. However, it’s not all bad news for Meta.
Along with the pre-order already live for the release in February 2023, the game is garnering a lot of traction in the media. This makes it imperative to iterate the importance of gaming analytics services as with a bigger player churn, there is more data that can be collected to improve a game’s UI-UX.
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