Remove Mesh Remove Open World Remove Racing
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Open-world multiplayer games experience smooth performances when they implement LOD together with occlusion culling systems. The use of simple colliders should include box and sphere types instead of complex mesh colliders to minimize processing requirements. A well-optimized multiplayer game isnt just funits unstoppable.

Games 78
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

For the first time ever, Godot also comes with a GI technique that can be used with large open worlds — signed distance field global illumination ( SDFGI ). The new NavigationServer supports fully dynamic environments and on-the-fly navigation mesh baking. Similarly support for AMD’s Fidelity FX Super Resolution 1.0 (FSR

Beta 52